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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. A few days before the launch of iPad Apple had released a list of ‘iPad ready’ websites having support for HTML5.

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Is the iPad Driving eLearning Towards HTML5?

Upside Learning

The battle between web technologies (read ‘ Apple and Adobe ‘) started a couple of years back when Apple decided to not support Flash on its newly launched iPad terming it buggy. Apple backed HTML5 to be the next big thing and single handedly forced the developer community to take sides.

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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

Adobe also unveiled Flash platform 10.1 Flash is the favorite delivery platform (development tool) for eLearning courses due to its huge install-base and ability to produce engaging content. Y ou can use existing Flash development skills to provide engaging elearning apps for handheld devices. -

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The Open Screen Project – Will It Succeed?

Upside Learning

The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. Obviously, using Flash platform tools offered by Adobe. Also porting Flash runtimes on handheld devices has been made royalty free (which wasn’t the case earlier).

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8 Things we MUST do in 2013 to seize the potential of mLearning

mLearning Revolution

In 2012 Apple announced the iPhone 5, two new iPads and the new iPad mini; Google unveiled their first tablet, the nexus 7 and later the 10″ version; Amazon gave us three Kindle Fire HD tablets. Here’s another statistic that bodes well for mobile, Apple sold more iPads in Q4 2011 than any individual PC manufacturer sold PCs.

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Flash to HTML5 – Swiffy From Google

Upside Learning

This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. With the announcement of iPhone OS 4.0 for developing iPhone and iPad applications. or AIR 2.0.

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